{"id":158,"date":"2013-03-22T17:40:19","date_gmt":"2013-03-22T22:40:19","guid":{"rendered":"http:\/\/www.buddroyce.com\/?p=158"},"modified":"2022-04-19T03:09:09","modified_gmt":"2022-04-19T03:09:09","slug":"game-design-canvas","status":"publish","type":"post","link":"https:\/\/www.buddroyce.com\/?p=158","title":{"rendered":"Game Design Canvas"},"content":{"rendered":"<p>Being a guy with a background in business as an entrepreneur, I&#8217;ve written my share of documents and plans. Now that I&#8217;m game development, I&#8217;ve noticed a lot of similarities between business plans and game design documents. Not only are the documents aiming to do similar things ie. plan things , having to write either one is always a bit of a pain. I&#8217;ve been recently challenged to do 10 game prototypes this month which also requires 10 GDDs to made. Somehow that reminded me of having to write a bunch of business plans back in the day and using &nbsp;Alexander Osterwalder&#8217;s&nbsp;Business Model Canvas as a bit of a shorter one page alternative for quick analysis of business models as well as Ash Maury&#8217;s Lean Canvas for my start ups.<\/p>\n<p>That led me to think, if business plans and GDDs are so similar, why can&#8217;t I use the idea of a canvas for prototyping games? So on March 20th, 2013, I walked into the class at triOS college and drew up a standard business model\/lean canvas on the white board before slowly redesigning the canvas for game prototyping. By the end of the day and some input from others, I&#8217;ve managed to get 8 revisions of the canvas and began cranking out a few game prototypes of my own. Two days later, I&#8217;ve managed to get two more revisions that I finally thought was refined enough to share.<\/p>\n<p><a href=\"http:\/\/www.buddroyce.com\/?page_id=162\">So here it is<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Being a guy with a background in business as an entrepreneur, I&#8217;ve written my share of documents and plans. Now that I&#8217;m game development, I&#8217;ve noticed a lot of similarities between business plans and game design documents. Not only are the documents aiming to do similar things ie. plan things , having to write either [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-158","post","type-post","status-publish","format-standard","hentry","category-gamedev"],"_links":{"self":[{"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=\/wp\/v2\/posts\/158","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=158"}],"version-history":[{"count":4,"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=\/wp\/v2\/posts\/158\/revisions"}],"predecessor-version":[{"id":703,"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=\/wp\/v2\/posts\/158\/revisions\/703"}],"wp:attachment":[{"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.buddroyce.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}